// Director of Product Design

Steve
Nash

Product through acquisition. Design through reinvention. A builder who came up through design, now leading with AI.

New York, NY

// About

Steve Nash

Designer who builds. Joined Playground xyz as employee #1, grew it for six years, then GumGum acquired us. Now I lead product design across GumGum's ad products — moving the team from Figma into code-native, AI-assisted workflows.

Outcomes over craft. Ship over spec.

// Experience

GumGum2 yrs 8 mos
New York

Director of Product Design

Aug 2025 – Present

Director, Product, Ad Products and Tools

Aug 2023 – Nov 2025
  • Actively moving the design team from Figma into code-native, AI-assisted workflows, with hands-on use of AI coding tools and agentic pipelines in production.
  • Championing the designer-builder model across the product org, closing the gap between design and engineering through AI tooling.
  • Led post-acquisition integration of Playground xyz’s ad units into GumGum’s North American markets, ensuring seamless adoption and maximising impact.
  • Integrated and scaled cross-functional teams across product design and product management, bridging Playground xyz and GumGum talent through the transition.
  • Partnered closely with sales to develop and launch go-to-market creative strategies, including interactive demos of cutting-edge ad units and technologies.
  • Pioneered creative attention platforms that changed how brands measure consumer engagement with rich media.
  • Presented creative attention research and products at AdWeek Asia in Tokyo.
Playground XYZ7 yrs 7 mos
Sydney

Head of Product

Feb 2019 – Aug 2023

Head of Design

Feb 2016 – Feb 2019
  • First employee and foundational leader, architecting the creative and product structure that drove double-digit year-over-year growth, culminating in a successful acquisition six years later.
  • Established Playground xyz as an industry leader, renowned for delivering innovative, high-quality ad-tech solutions that set new market standards.
  • Pioneered the development of attention-based eye-tracking solutions, transforming early prototypes into a standalone business line and app with over 30,000 panelists.
  • Built and scaled a high-performing team of 25 across creative, product, and operations, driving rapid innovation, streamlined execution, and fast go-to-market strategies.
Big Mobile2 yrs 1 mo
Sydney

UX Lead

Jan 2013 – Jan 2015
  • Pioneered mobile product innovation in a pre-iPhone and Android era, leading a team of creatives to define groundbreaking mobile experiences.
  • Developed cutting-edge animations and interactive ad formats, pushing the boundaries of technology and engagement.
  • Played a key role in shifting ad spend from desktop to mobile, driving early adoption and transformation in the digital advertising landscape.
Object Consulting2 yrs 6 mos
Sydney

Senior UX Consultant

Aug 2010 – Jan 2013
  • Provided high-impact consulting for major Australian and global brands, including Microsoft Australia, Vodafone, NSW Government, Australian Defence Force, and Domino's Pizza.
  • Led UX strategy within Agile teams, delivering complex, customized solutions that drove measurable outcomes on highly accessible solutions.
  • Earned trusted partnerships through excellence, leading multiple high-stakes engagements and being specifically requested for repeat secondments by Microsoft Australia.

// Contact

Always open to interesting conversations.